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TrivIdiots™

THE GAME-NIGHT FIELD GUIDE

Big fun.
Small learning curve.

One short chapter at a time. No host key needed to read.

06

CHAPTER 6 OF 9

06 / Play and score

Answer fast. Guess boldly. Enjoy the roast.

A full game has three rounds. Each round has ten normal questions and one bonus. The app shows the questions, runs the timers, grades answers, and updates the rankings.

  1. You have up to 30 seconds for a normal question.

    Read the question on the shared screen or your phone. Type an answer and select Submit answer. You can update it while the answer window is open. It closes early once every active team has submitted; sudden death counts only the tied teams. A correct normal answer earns 1 point, or 1.5 points if submitted entirely in emojis. Words mixed with emojis still earn 1 point. Wrong answers earn 0. Bonus wagers and tiebreakers keep their usual scoring.

  2. Use words, emojis, or a sensible combination.

    An emoji or a chain of emojis can count if it clearly gives the complete answer. A symbol that is only vaguely related does not count. Give one clear answer instead of a list of different guesses. For an emoji puzzle, give the decoded answer; simply copying the clue is not an answer.

  3. Watch the reveal for the far-out award.

    A standout imaginative wrong answer can get a playful roast, then an extra 0.5 creativity point. That award is shown separately from the normal score. Ordinary near misses and blank answers do not earn it. Your toaster conspiracy finally has a career path.

  4. Choose your points before each bonus.

    First, look at the bonus question and any visual clue. You then have up to 45 seconds to choose a whole-number point wager within the displayed limit; the game moves on once all active teams have wagered. Then you have up to 60 seconds to answer the bonus, closing early when all active teams submit. Correct answers win those points; wrong answers lose them, with scores never below zero. These are game points, not money.

  5. Let the app finish the night.

    Rankings appear between rounds and at the end. A tie for first can lead to a number-based tiebreak: the closest answer wins. The champion gets cheers and victory music; the optional shared-screen announcer adds a sassy winning-team callout. The host can pause, resume, or handle an answer dispute using the displayed controls.

Nobody needs to count scores on a napkin.

Reveals show answers, verdicts, and point changes. Round and final leaderboards show team scores and rankings on phones and the optional shared screen. At the end, the host can select View game history to review a finished game. If a saved tiebreak reserve runs out, the app explains it and the host can agree on a tie.